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Instruments • Re: New Free Open Source Synth, Terrain, By Aaron Anderson

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Booleaning Moving/Interacting Terrains/Fluid Surfaces

Edit: @ Devs (and others); what do you think of two separate moving landscapes interacting through realtime CAD-type solid modeling functions, like Subtract, Add and Union, etc.(?), whose results net the sound? Seems that would be a next step after the 2d laser-light projection onto the surface, yes?

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Possibilities for Dynamical Wave Terrain Synthesis

"...For the most part, the application of dynamical systems to WT synthesis was a response to observing trajectory complexity in real-world signals when represented in discrete phase space and pseudo-phase space. By effectively recreating and waveshaping real-world samples within the WT synthesis model – using two-dimensional discrete phase space and pseudo-phase space plots as trajectory orbits – it has become clear to what extent WT synthesis may have remained in the realms of simple structural types due to the use of Euclidean functional archetypes. As a result, elements of complexity have largely not been fully tried and tested in the WT synthesis model. Even though WT synthesis is not that different from waveshaping synthesis, it is potentially more adaptable. Due to its multi-parameter flexibility, the technique can be modified and adapted in terms of methodological approach. This multi-parameter and multi-faceted flexibility needs to be explored to achieve a further understanding of the WT synthesis paradigm.

It seems that the introduction of dynamical systems theory may complement the WT synthesis model. Dynamics will allow for more organic control over the sound synthesis technique by providing more flexibility over the phase state of the system at any given time, and may serve to interface with the many control parameters already inherent within the existing WT synthesis model. It seems earlier approaches may be too restrictive for expressive control. The introduction of dynamical systems has been discussed at various stages of the terrain function model, and various issues pertinent to both the terrain and trajectory systems have been addressed, including those relating to multi-dimensional signal processing and computational efficiency. Further research may involve thoroughly testing dynamical systems within the WT synthesis model. Other avenues of investigation might include a thorough assessment regarding the use of vector bundles as a means of developing control over the form of a passive periodic element within the dynamical framework of a trajectory orbit. Another possibility may be the introduction of a system for the dynamic modeling of system attractors (Röbel 2001), involving various stages of analysis of successive representations of embedded plots in pseudo-phase space. These structures have great potential for application within this synthesis paradigm.

There are many options for future investigation, and dynamical systems theory – an immense area alone – may only be the start of further investigation. It is certain that a great deal of work is still necessary to make any particularly useful and conclusive judgments based on the extended practical use of WT synthesis. It is also clear that this work is still a long way from drawing any comprehensive conclusions concerning the applications of dynamics to WT synthesis."

~ Stuart James, January 2003, Conference: Australasian Computer Music Conference, Edith Cowan University

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Wave Terrain Synthesis

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Lumen Video Synthesizer

[Wave Terrain Synthesis Leveraging Video Synthesis In Reverse?]

Statistics: Posted by Borbolactic — Wed Oct 23, 2024 5:55 am



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