so true
Great news.
That was my first observation after moving the eq to 100Hz.
I'm happy to see that you can read between the lines. English is not my mother tongue. The devil is in the details

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thank you for the feedback! yes, since it's two different setups and two different plugins in there. but it seems to be rare and since the setups merge together in 10 days anyway, let's skip this for now.i kept a copy of kickdrum.vst3 again, this beta installer deleted it.
not sure why this happens, as you said they are named differently in finder and in Cubase
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totally, if you are happy with how the sample sits in your track there's no need to change that, but if the sample achieves only 80% of what you have in mind - you can enhance it.If you have a clean sample there is strong reason to not need a bass drum synth analysis and to just use the sample you already have.
It would be good if all kick synths would now focus deeply on their ability to analyze bass drums that are not clean samples but in tracks with music surrounding. Code them to try and be able to discriminate musical information from bass drum info with greater accuracy.
Difficult, but that is the ultimate benefit of analyze.
I think you are referring to demixing capabilities, that rely on transformers (AI) - that is a really interesting topic.
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awesome you are here and hopefully we can clear things up again:I've been following this thread since page 1 and bought KickDrum about 8 months ago. My ignorance is obviously on full display here. I thought the purpose of adding a sample layer to version 2 was to combine the best of both worlds- the transient from the sample and the body and the tail from the sine wave. But now, I am just so confused. You've added a sample import just so we can take it and emulate it with the sine wave, envelope and EQ? If I wanted my kick to sound like the sample... why wouldn't I just use the sample?
It's just we have more options now:
-you have an old project with a rendered kick you created in an old plugin you don't use anymore - now you can easily port it
-the sample is really nice, but the tempo of your project changed and the phase isn't aligned anymore, now you can quickly repair it
-you like the general direction the sample goes, but you want to have it sounding exactly like in your mind: then use the analyze result as starting point
-how was this kick created? - now you can analyze to learn
and also there are additional features coming that utilize this, that hopefully will be a little bit of a surprise

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thank you for the feedback! I am looking forward to improve the gui, but features have been more important than looks for now - but yes, i want everyone using it to be maximally happy with it and looks are important for that as well.[...] Personally, I'm finding Kick3 to be just easier to look at compared to Audjia but I like the featureset of Audija a bit more. Anyway, it's fun to make the same kick in both- really useful learning exercise. Audjia seems better at making ckicky/plastic kicks without using a transient sample, Kick3 better at rougher more acoustic sounding (but can do clicky plastic too). I'm mainly using the latter.
can you pinpoint what you are missing to achieve more analogue sounding kicks?
Statistics: Posted by Jan_Audija — Sat Nov 16, 2024 10:40 am